We played D&D on the weekend -- session 2 of my '1 session prologue'. Hopefully it will finish next weekend.
It went pretty well too. More fighting, but it was a deeply metaphysical representation of universal angst, so that's alright (actually, it was a whole lot of acolytes being thrown at a beefed up Umber Hulk, which is a fairly close approximation). But the plot thickens -- in part because the party cleric pushed his superior's orders to the far boundaries of 'obediance maybe'. Good to see! Also, there's a missing kid, goblin autopsies and hysterical creepy dudes.
My main trouble remains showing with conveying group chaos, which is something that really needs improving for this particular game. That wasn't helped by the sudden appearance of 'Gimlet', 'Gonad' and 'Gallstone' amongst the unnamed clerics (they were Dwarves). Lucky one of them wasn't Glockenspiel or I'd be reliving the full nightmare from innocent_man
's fabulous What Makes a Beautiful Player?
This is of course bad, but I can't blame the players since I was aiding and abetting. We were having fun, and I think that's a good way to get a connection to a game and draw in more serious themes as necessary. But doing it at the expense of background detail is not good.
Meanwhile, T. produced a summary of the previous week written up in character, which was also pretty funny (in a much better way).
After this week the game will be having a month off, due to holiday meanderings by various people. Looks like I'll be running an Angel adventure in the meantime -- at least if I can get it organised (this is all a bit of a sudden plan, but I'm looking foward to it).