August 3rd, 2003

Dark Tower

Limited Edition Journal Entry. Buy Two!

Doug Clegg's vampire novel Priest of Blood has just been available for pre-order. They are only making enough copies to cover the pre-orders, and there are no plans for any edition of the book after that's been done.

I'm trying to work out if this is very stupid, or a just an attempt to put a good spin on the fact that a novel has been written, and now no publisher wants to sell it (in which case, enter, a sort of speciality publisher for limited editions).

Now, I like limited editions... to an extent. More accurately, I like a good looking hard cover edition (compare the Dave McKean illustrated Coraline, by Neil Gaiman, to the really boring-looking paperback released in Australia). I am also partial to first printings (which is where, I suspect, aesthetics starts merging into pathology), and I would probably like special signed editions more if I could afford any of them.

Limited editions can build interest among fans, support the writer and publisher, and can save a book which would otherwise be consigned to oblivion (none of the majors wanted to publish Stephen King's The Dark Tower, so Grant got them, and created something very pretty indeed).

In the end, I guess Douglas Clegg is making the most of a bad situation, and who can blame him for that? The horror industry is not in good shape, but books are continuing to be written regardless. Then again, he did write a vampire novel for a market which is well-over such things... Maybe he writes good vampire fiction (it's been known to happen), or was hoping for a bit of Anita Blake action. Since I haven't pre-ordered it, I'll probably never get the chance to find out.
Dark Tower

(no subject)

Our RPG group resumed its current SF game last night, after three weeks off due to ill-health and prior engagements. I'm playing a 'Grey'-type alien who wanders around making occasional witty(?) comments about dissecting humans, who is thus easily differentiated from my vampire character because he doesn't wear a trenchcoat.

It all went pretty well. It was especially nice that we were confronted with various challenges involving hostile aliens and managed to get through them with clever applications of technology, and by our resident 'ogre'/engineer doing a stellar job of bullshitting himself past a suspicious AI (also, the occasional good dice roll). It did indeed come off as an SF game, rather than D&D in Space.