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Tabula Rasa

12th-Nov-2003 10:15 pm - Houses...

Houses of the Fallen has arrived upon our doorstep, via the strange and wonderful means of so many other WW books, and of course I've looked through all the bits I wrote, seeing what has survived, and what hasn't.

In short, pretty much everything I wrote is in there. That's certainly more than enough for me to declare the entire project fabulous. For reference, my bits were all of chapters 5 (Defilers) and 8 (Politics), and the background of chapter 6 (Devourers, with [info]ladyjestyr doing the rest). I think the Devourers is the bit I'm happiest with, because I didn't have much time, and hadn't done a lot with the House previously, but I think I came up with an interesting take on the 'fighters' of the game.

A couple of random notes:

  • Ah, Sabriel. I still feel somewhat proprietary towards her, and think she has an interesting background as written here. It must be said it doesn't match up too well with the character as seen in Greg's novels -- that bit was sent off before I read Ashes and Angel Wings. But she's just doing it to confuse you, which is completely in character.
  • Once again, game mechanics are not my strong point. All my 'magic items' for Defilers are there, but the mechanics have been tweaked into reasonableness by the editor -- generally made less complicated. Must (twhack) remember this when editing Angel -- and again realise why I'll probably never write a d20 supplement. But the rituals turned out okay, which I guess is good since we did the original rules in the Player's Guide.
  • My suggestion for a Defiler quote was used -- well, one of them anyway. The others were Nick Cave lyrics, so probably weren't under serious consideration...
  • Um, that's it. There were some other minor edits in my House chapters, but most of the Politics chapter seems pretty much word for word. I also think that's going to be a useful resource for people, laying out the methods, resources and game considerations of political games in a pretty straightforward manner. Hey, this RPG writing can work out pretty well...